Posted September 18, 2022 by Bramwell
#Godot #Godot 4 #guide #course #compute shader
Following the announcement of the Godot 4 Beta release on the 15th of September I have been hard at work updating the course to the latest beta version, and it is available now!
This is 4 versions newer than the last iteration of the course so be sure to download the new Beta and check it out!
Beta link: https://downloads.tuxfamily.org/godotengine/4.0/beta1/
I have tried to make the core of the course more stable as I was experiencing graphical issues swapping between many scenes with SDFGI enabled, so in the meantime I am using VoxelGI for the core demo and SDFGI exclusively for Cards of Mallardy.
As a little treat I have included my current experimentation with compute shaders in the source files. Exploring the compute shader folder in the shader guide section will let anyone with the course experiment on the GLSL front right now.
This will lead into the next update which will contain the next written guide about Vulkan, and the compute shader work adapted into an actual demo in the course itself.
Thanks a bunch, and I will see you soon for the next update!