Posted September 16, 2022 by Asteria's Light Games
Very little was done since day 4 because not much was left to do. The biggest changes were cosmetic.
I felt that the enemies, who I am now calling mascots instead of animatronics, had developed far enough from their inspiration that I no longer needed to use their original color schemes and temporary names. With their new colors, I added some texturing to make them a lot less flat, and seem more worn.
The game still lacks a tutorial, balancing, and finetuning, but I'm moving so that can wait. I'll be noting any feedback i get from its beta release to implement in a few days.