Devlogs
v0.1.4 - Bug fixes, Frost, UI, and Balance
Another small update with minor tweaks here.
Bugs
- Fixed an issue where hitting Escape to access the menu while you had an active tower selected in the right-click pause mode would give you a free tower (thanks _Pope in the discord for reporting!)
Changes
- Ice now applies a secondary effect, Frost, which stays on a character continuing to slow them as they move off the effect. Similarly to acid, ice now expires after applying this effect a number of times (3 to start).
- Previously chosen upgrades are now visible along the left side of the screen
- Ley lines get a fancy fade in and out effect
- All minions rebalanced, with earlier minions having increased spawn size
- Obelisk activation no longer affects spawn rates directly
- Arrows now have a little trail effect
- Reduced the spawn rate of obstacles on the map, and increased the clearance area around portal and obelisks