Devlogs
Version 0.9.1
Posted September 15, 2022 by syy1125
#minor
v0.9.1
Changes:
- Mods can now also be loaded from <PersistentDataPath>/Mods. See Unity - Scripting API: Application.persistentDataPath (unity3d.com) for how to locate the persistent data path for your platform.
- Mods are deduplicated by folder name. If the same mod exists in both persistent and streaming assets path, the one in streaming assets takes precedence.
- The help page for Damage and Armor has been updated to reflect recent changes.
- Added some preview effects when placing blocks in designer.
- If the block's armor type has damage modifiers against damage types, the armor type will be shown on block tooltip.
- "Plain" armor types (those that don't have incoming damage modifiers) are hidden to avoid cluttering the UI.
- Exposed vehicle rotation PID settings. They can be edited in the vehicle config tab (same place as the color scheme).
Files
Linux.zip 41 MB
MacOS.app.zip 65 MB
Windows.zip 41 MB