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Character Intro - Lune

Celestial Crowns
A downloadable Visual Novel for Windows, macOS, and Linux

(picture text at end of character intro post)

Character Intro

Allow me to introduce the first love interest for Celestial Crownsđź‘‘: 

Lune “it’s not like I like you or anything” Lemaire.

Lune is a romance option in the game and is so far a fan favorite. And by that I mean, he is my one fan's favorite character. He's the royal advisor, but he also acts as a spiritual advisor and so I wanted to give his outfit a sort of mystical feel. And of course, I couldn't resist the moon staff. His look was heavily inspired by RPG priests, like the type of thing you'd see in DND. Those little dots on his face are tattoos, and if you'll notice, he has four piercings...that you can see ;D He's also got a belly button piercing and a tongue piercing. 

Lune is Laute’s royal advisor and he has a lot of opinions about how the kingdom should be run. His insights could be the key to keeping Laute afloat after the chaos after the king’s assassination🔪--or they could merely distract Terra from their main goal.

Lune is a bit of a know-it-all, and worked his way up to the advisor position after helping the late king with a few difficult situations while he was working in the court.

When the missive comes from the kingdom of Andromeda threatening war if Terra does not agree to a political marriage, Lune’s first piece of advice is to say yes.

I know what you’re thinking. If Terra marries the king, then how will she ever marry Lune? ... 🤔

I’ve laid out a few tropes that are involved in his route, so if you see a few you like, he might be the one for you!

Now I’m going to ask for some audience participation!

🌑 What do you think of Lune’s design? 

🌑 What do you think his route will be about? 

🌑 What else would you like to know about him?

Leave your answers in the replies!

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Profile:

Pronouns: He/him

Birthplace: Laute

Age: 24

Height: 6′

Description: Laute’s royal advisor for the last five years. He acts as a voice for both the political and spiritual. As a regular fixture at the castle, he and Terra are very used to being around each other.T hat’snot to say he enjoys it. Ever practical, Lune believes that Terra should take up the King of Andromeda’s offer of marriage to strengthen their place in the world and avoid a war.

Likes: Jewelry, lady fingers (the cookie), chess

Dislikes: Impulsiveness, dancing, incompetence

Talent: Knowledge of the gods and goddesses in Laute’s religion.

Choose Lune’s route if you like: Thunder, aloof, slow burn, royal politics.

Progress Update

So as for my overall progress, I am right on track with my schedule. 

Sprites

Lune is done, and LI2's full sprite is nearly there, it just needs some more tweaks. I plan to finish it by the end of this week.

CGs and Promotional Art

I've been doing some sketching for the game to try and get something to make the itch page prettier! Also trying to think of a title screen, and just get more comfortable drawing these characters. Their designs are still pretty new to me, and by the time the game starts, I want to be able to draw them backward and forwards. I haven't yet decided if I will be making the CGs myself, or if I'll commission them. I'm kind of leaning towards myself, because money, I do not have. But we'll see how the kickstarter goes, and how many CGs I plan on having by the end. As a general rule in my VNS, I always want: an intro CG, a halfway point CG, a kiss CG, and an ending CG. So that's 12 already, plus the CGs I'll need for the intro. Because of the length, I'm imagining there are going to be at least 20 CGs, but probably more because I want to make sure each character has an equal amount. Fair is fair! 

Writing

The outline is coming along well, two routes are looking pretty solid to me and all 3 endings feel right, but Lune's route actually, I think that I'll need to workshop a few scenes to make everything flow better.

UI

I have a concept I like for the textbox, kind of this starry background with the gold border thing I have going on here, but it needs a lot of work. I haven't focused too much on the UI just yet because I'm trying to 

What's next?

I am so ready to write this thing. I know that if my outline isn't where I want it to be before I start though, I'll regret it. So I'm putting a lot of thought and time into making the outline perfect, because I write my strongest when I have a rock solid foundation. When writing The Pretenders Guild, I really tripped myself up because I didn't plan out the endings as well as I should have, so I stalled when it came time to get them on paper. 

Hopefully in the following week I can fix up Lune's route and get the outline polished so I can jump into the writing.

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