Posted September 12, 2022 by wooshdude
Spells used to be an archaic damage/healing system, but has since moved to a better system with custom functions.
Half of users magic goes to damage, while the other half heals.
Heals all party members for 5 seconds. Amount healed is based on users magic stat.
Deals damage to opponents.
Increases the defense stats of all party members drastically.
Hurts
Hurts more
Stuns targets and deals damage over time.
Deals damage to enemies
Poisons enemies for 5 seconds
Combines melee damage and 10% of your magic damage
Deals damage to enemies
Combines melee damage and 10% of your magic damage
Stuns targets and deals damage over time.
Deals damage to enemies