itch.io is community of indie game creators and players

Devlogs

Devlog: Design, Style and Comfy Vibe

Outland Wanderer
A downloadable game for Windows, macOS, Linux, and Android

Hey there. My rambling cooldown is up. So... Another rambling related to the game... kinda?

If you have been here for more than 2-3 patches, I think you can notice there's a lot of changes to the design of our beloved characters. And the main 3 of the lusterfield had already fallen into my hand of redesigning.

and TLDR: I'll do a lot of overhauls and update to old aesthetics.

I think the reason why I feel the need to change my characters is just that I've improved over time. I think my art style has matured to a degree that I can distinguish when and what features I feel I should use. For example... Ole! I think Ole is the one I had the most trouble pinpointing his design. And when you see his evolution over time. I think you'd know where's the problem there. I just don't have a consistent character design. At the point where the first two art were made. I have completely no idea who Ole is. I have no plan for him. I don't know where he lives. And he's just a janitor, or someone who take cares... And because of this, often time his design elements are very inconsistent. The colour doesn't mesh that naturally, and his facial features are... wonky. Throughout the development, I explored who Ole is, he's the keeper of the shopkeeper, he is the young yet mature-minded helper of the village. He's kind yet there's still a mysterious somber hinted in his speech (of course I'm not spoiling anything not in the game yet). And his relationship with other characters especially Haskell. These weight in his character helped me sculpt what he is going to look like. An iguana lizard with his dewlap/flap like a beard, vibrant colours of his scales hidden below the ordinary clothes. I think it works better for me to go through the design from scratch and the process is extremely fun when you see the result. In this case, story comes first, and then the visual.

Another thing is the player. I've had a lot of previously scraped designs that I'm not gonna show... but just imagine where the dragon is completely different, with completely different colour schemes and stuff. That was PC, there was nothing wrong with him but I just didn't went with it I guess. But now I think everyone remembers the dragon/goat/wtf hybrid thing from the release version of the game. And welp... this time. The Intention is more apparent, my previous drawing just sucks, the anatomy is wrong, his back is bent too far backward nipples are too prominent, and overall, when I draw his clothes, his anatomy is so wrong I cannot draw a clothing that don't look wonky as well. So I made a change that fit more properly with my current style.

Download Outland Wanderer
Read comments (15)