Posted September 12, 2022 by CodyBrealey
In a small break from working on part two (environmental tiles are now finished btw), I have released this relatively small update, albeit with a pretty annoying bug fixed.
~ fixed the needle-like enemies randomly turning invisible and clipping through things. Turns out they were *so* intent on chasing the player that they rotated themselves in 3D to get at them. I have locked their rotation on the Y axis, and politely asked them to stop cheating.
~ rebalanced a few levels to make them more fair and less laggy