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Alpha 1.2.1

Magical Frontier
A browser game made in HTML5

This one is delayed a little bit because of real-world busyness. Will this affect the release of the next one? Who knows? Because this is a small update, I will keep it short. Testing different AI configurations are taking up so much time, so I don't think I will be able to finish the test before the next one. I will continue to test even more configurations in the background while preparing another update for this week. Right now, I plan it to be about the particle system, especially settings related to the particle system. But if I get an idea during the week, I will probably have enough time to also implement it. This week's fps limiter was such an idea.

Alpha 1.2.1

Major Changes

  • Added the option to turn off some of the highlightings to the settings.
  • Added FPS limiter option to the settings.

Minor Changes

  • Updated Unity version.
  • Added highlighting particles to selected cards instead of color shifting.
  • Added particle effects to the Attacker.
  • Added particle and sound effects to the Agent.
  • Even more refactoring of the code.

Fixes

  • Fixed highlighting not being updated properly after using the active ability of the Engineer.

Files

  • Magical Frontier WebGL.zip 23 MB
    Sep 11, 2022
  • Magical Frontier Alpha 1.2.1.zip 46 MB
    Sep 11, 2022
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