Posted September 11, 2022 by jexjthomas
So ... this is a big update. Turns out that when you save up all the changes to push at once, that'll happen.
Before we get into the nitty-gritty, I just wanted to show off two of the things that excite me the most about this update.
First, we have this awesome piece of original art by Alison Cooley, which adorns the introductory section of the book:
Secondly, we have this incredible map of Last Pine courtesy of Eli Kurtz:
There are three versions included in the download: a labeled version with a key, which appears in the book; labeled but without a key, for making up your own stuff; and finally, an unlabeled version.
I'm super excited to be able to finally share these with you, and I'm hoping that this is a sign of things to come. I would love more original art in the future and that is a definite goal of mine.
There have been a number of mechanical and procedural changes, the biggest of which being switching to action dots as opposed to highlighted/marked actions. I've now got a total of almost 30 sessions of this game under my belt, including a campaign that's been running for 20 sessions, which has given me a lot of opportunities to see what works in campaign play and what doesn't. While I still love the more straight-forward approach to actions, it became clear that advancement needed a little more nuance. A number of the changes here reflect that.
So with that said, here's the full changelog:
Playkit:
Character Keeper/Quickstart:
The next biggest project is writing more in-depth descriptions of each of the factions. I've gotten some help on that from a very special guest writer, but it's been slow-going. I also need to tackle creating a pact sheet and play aids, as well as make sure the Role sheets are all up to date. After the faction stuff is done, I'll submit the book for copy editing, and then I'd like to work on creating a text-only version and maybe even an audiobook. A physical edition is on the horizon as well, but that may still be a ways off. I've weighed doing a Kickstarter to fund a physical edition along with more original art, but it's hard to know whether that's the right next step.
Anyway. I hope y'all enjoy these changes! And if you don't? Well, let me know! I've started another round of playtesting with increased focus on pact creation and faction play, so I'm excited to see where that takes me. I've been running a series for the Gauntlet, so I'll be sure to post a link to the video playlist once that's available. Stay tuned for that in probably early October.
Until then, take care of each other.
jex