Posted July 03, 2017 by Yal
#release #danmaku #engine
Not all projects are planned in advance, and YaruDanmakuEngine is one of them. What first started as a birthday gift to a friend evolved over almost a month into my most customizable engine yet, finally putting together state machine behavior, queue-based scripting systems, and some visual effect skills I picked up into a single, coherent package. I'm still not sure why I spent so much work on this, but there's definitely a niche to be filled next to the petaphlora of platforming engines out there, so hopefully this is helpful to somebody.
To summarize the features: