Devlogs
v0.1.0.1 - Damage Overhaul and Bugfixes
Posted September 10, 2022 by Seren
#Patch
- Player can now partially succeed attacks, and deal reduced damage. 50% successes are needed to deal damage.
- Enemies now deal damage in proportion to how many failures the player accumulates
- Floating damage numbers reflect whether the attack was a success, partial success, or failure.
- Combat encounter difficulty has been adjusted to account for these changes.
- The combat encounters in the prologue area “Guildhaven Outskirts” have been toned down significantly.
- The circle asset for the combat minigame has been redrawn to provide stronger contrast.
- Bugfix: Abida’s sprite can no longer be found in her room after the Atla encounter
- Bugfix: Fixed some typos
- Bugfix: The chicken’s pathing can no longer cause issues with village cutscenes, it will also not block entrances.
- Bugfix: “Thrall” lorepage in the forest is no longer uninteractable.
- Bugfix: Reward that gave “0g” now gives the intended reward.