Posted September 09, 2022 by IrataHack
#Competition
The competition is to design a game level for Castle Escape. If chosen, your level will be included in the final version of the game along with your initials engraved on the Wall of Heroes. Below are the requirements:
Please be aware of the following limitations..
Up to 8 each of the following items are permitted per level:
And up to 2 of the following:
Without consuming eggs, Wee Knight can only jump 1 tile high and a 2 tile wide gap, with eggs he can jump 3 tiles high and a 3-4 tile gap. However, a 4 tile gap takes extreme skill and pixel precision (very hard).
Very important... Someone pointed out the fact that I missed how far Wee Knight can fall before he dies... Well, the answer is... 4 tiles. Anything more and he's pushing up daises.
The tile sheet is made up of 16x16 (8pixel x 8pixel) tiles. Tiles on rows 12-13 are 'solid tiles', you can stand on these tiles and cannot walk through them. The tiles in rows 10-11 are 'soft tiles', you can stand on these tiles but also jump or walk through them. The tiles in rows 0-9 are decretive, except for the egg, coin, spider, lantern and rat. These tiles tell the game engine where these items and sprites are located on the level.
If your level is chosen, you will be able to test it in-game with a special build.
Return your submission, zipped, to iratahack at digitalxfer dot com. Competition ends October 1, 2022.
Post any questions you have to this thread and I'll try to answer them ASAP.
IH.