Devlogs
Networking Update 3.8
Posted September 08, 2022 by ConfusingFool93
#prototype #fusion #Network Update
Fixes:
Bullets now despawn
Fixed Max Air Velocity Bug
Made bullets network objects so they are now spawned on both the host and the client screen, although they are not entirely synced since they aren't currently set to be predicted by the client.
Changes:
- Added some camera work, though it brakes if more than one person joins.
Game Breaking Bugs:
Bugs:
- Only the client's gun rotation is synces across both players but the host's gun rotation isn't synced on the client.
- The bullets get spawned in by the network but since they don't have client prediction the client can only see the bullets themselves every once in a while and it's weird.
- There's no host migration yet so when the host leaves everything freezes.
The leave game button leaves I think but for some reason you can't join or host a game again without reloading the page.
- Player names aren't synced yet so everyone will just have the name you put into the input field.
Pending:
- Fix Gun rotation not syncing for host player
- Host migration -- Not a priority
Fix leave game button actually leaving the game -- Not a priority
Add in some neat camera fx
- Network sync player names
Network sync the players' sprite changes (when you die you turn red)
- Add in respawn points
Add in respawning