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Devlogs

Networking Update 3.8

Capping Capsules
A browser game made in HTML5

Fixes:

  • Bullets now despawn
  • Fixed Max Air Velocity Bug
  • Made bullets network objects so they are now spawned on both the host and the client screen, although they are not entirely synced since they aren't currently set to be predicted by the client.

Changes:

  • Added some camera work, though it brakes if more than one person joins.

Game Breaking Bugs:


Bugs:

  • Only the client's gun rotation is synces across both players but the host's gun rotation isn't synced on the client.
  • The bullets get spawned in by the network but since they don't have client prediction the client can only see the bullets themselves every once in a while and it's weird.
  • There's no host migration yet so when the host leaves everything freezes.
  • The leave game button leaves I think but for some reason you can't join or host a game again without reloading the page.
  • Player names aren't synced yet so everyone will just have the name you put into the input field.

Pending:

  • Fix Gun rotation not syncing for host player
  • Host migration  --  Not a priority
  • Fix leave game button actually leaving the game  --  Not a priority
  • Add in some neat camera fx
  • Network sync player names
  • Network sync the players' sprite changes (when you die you turn red)
  • Add in respawn points
  • Add in respawning

Files

  • CappingCapsulesNW.zip 14 MB
    Sep 08, 2022
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