Devlogs
v1.11.1
Update with a bunch of things, mostly implementing suggestions from Kazzarat & Fusioneiko:
Fix bug in damage calculation with ancient weaponsModify color of ancient weapons to be brighterMake wand drops get cast probability stat most of the timeAdd logic to prevent player from immediately running toward cast location after castingAdd bar to display hunger above the SP barAdd ALT+SHIFT feature to view name of items on groundMake weapons on ground slightly bigger to make easier to seeModify target logic to make it easier to physically attack entitiesSmall modification to brilliant/exceptional potionsAdd logic to make trees transparent when player walks behind themAdd weapon damage/defense info to character dialogAdd CTRL+U to quickly unequip shieldsIncrease cast probability contribution of intelligence for lower circlesFix bug in cast probability calculations (results in minor increases for higher circles)Fix spells dialog sometimes showing stale cast probabilitiesAdd HP/MP/SP bars to party members when you mouse over themMove scorpion pits in CL closer to towns away from harder monstersAdd ALT+number spell binding/casting, see help pages or info site for more