Posted September 08, 2022 by chemicalcrux
Lots of additional progress on the blood system! I switched from using decal projectors, which were causing splatters to show up on places they shouldn’t, to a second material whose mask gets updated when a body part gets bloody.
I also mocapped the animations for a new ability: “grab and crush”. It does exactly what it says on the tin.
These systems still respect the content settings, so if you’re looking for them, make sure to set Violence above “none” in the Settings menu!