Devlogs
Networking Update 3.6
Fixes:
- Player input lag has been fixed
Changes:
- Added bullets and ammo system.
- Players now have limited ammo count
- Shooting now has a fire rate!!!! :)
Game Breaking Bugs:
- Max Air Velocity when x < -1 * maxAirVelocity is calculated wrong so you might go flying when you jump + move left.
Bugs:
- Only the client's gun rotation is synces across both players but the host's gun rotation isn't synced on the client.
- The bullets get spawned in by the network but since I haven't made them a "network object" only the host can see where bullets are being fired......
- Bullets never despawn....
- Can't reload so once you fire all of your bullets you're out of luck.
- There's no host migration yet so when the host leaves everything freezes.
- The leave game button leaves I think but for some reason you can't join or host a game again without reloading the page.
Pending:
Fix player input lag -- Fixed- Fix Gun rotation not syncing for host player
- Host migration -- Not a priority
- Fix leave game button actually leaving the game -- Not a priority
- Add in some neat camera fx
- Add player names -- Priority
Add leave game button -- Fixed- Add health system
Add shooting mechanics -- Fixed- Add in respawn points
- Add in respawning
Add in client prediction -- FixedMight switch mode from hosted to peer -- NO!