Posted September 05, 2022 by Kottler
I'm currently working on a multi-action turn-based strategy game called Commanders as a placeholder for the moment.
This game is related to my thesis on AI where i'll explore different methods to create a really strong AI that can adapt to different situations. Because of this, the game need to be kept relatively simple. This is why i'll be working on 2 games, one with a simpler AI adapted to the full game with what i learned from the thesis and one more robust for a simpler game.
The AI that the game has right now is just a simple scripted AI with rush behaviour.