Posted September 05, 2022 by WindingPathhwayGames
- Temporary homemade funky music in survival mode (will change)
- Map has been greatly extended
- Added logic for horizontal camera follow
- Almost all powers level up in specific ways to that power per level. (GUI not reflecting this yet)
- Added Elemental Modifier to enemies
- Powers now have elements, power elements now interact with enemy modifiers to define damage done
(examples of implemented elements: Sword - Void; Storm - Electro; Icycles - Glacial)
- Changes camera perspective and distance - Added enemy knockback
- Added enemy dying SFX - Added some menu SFXs - Added healing SFX