Posted September 05, 2022 by Chloe Kinga
Added materials to all static meshes and added spotlights to the scene. Expanded level to include two areas, one indoor and one outdoor.
Materials feature a variety of surfaces on normal maps. The grass is a perfect example of a normal map being applied. The floor of the indoor room is a brushed steel metal. The tiled ceiling and granite slabs outside are generally smooth textures, though they still have a slight roughness applied to make it realistic. Finally, the wooden structures are an example of a rough material. **All materials were collected from textures.com.
The lighting in the scene come from a couple sources. The directional light intensity was turned down and set to a light, cool blue. There is a spotlight in the building entryway, guiding the player into the building. Inside, there are different point lights on the wooden structures arranged. One of the point lights lies within a LightMassImportanceVolume, concentrating the light in the area, forming an area light.
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