Devlogs
New bugfixes
- Maiko now cannot escape the dialogue and crash the UI
- Added screen fadeout when using items (e.g. shrine, shrine gate)
- Long text on the shrine altar can now be skipped entirely - added textbox choices
- Cursor is no longer visible
- Framerate capped to 60 fps to avoid glitches
- Improved performance, code clean up
- Wobbly PSX shader - I will add option to toggle it later in the menu
- In-game resolution is now your screen resolution divided by four to make it more lo-fi. Menus and UI are still rendered natively.
Still, shrine altar can glitch at times - let me know if it happens. Next update will bring more in-game content. Chapter 2 is in the making.