Devlogs
Networking Update 3.5.5
Fixes:
- Fixed the problem where the levels wouldn't be destroyed on entering the main menu.
Changes:
- Added a seed button in the main menu where you can pick what seed your level generates as.
Game Breaking Bugs:
- New level generation does not sync, I haven't configured the seed generation in the build yet (only in the editor), so a new level will generate for both players when a new player joins.
- Respawn system is not implemented yet so when you respawn you might get spawned inside of some wall or floor.
Accidentally removed the object that syncs player movement -- Oopsie- Player movement is still not synced, I have no idea why at the moment.....
When you leave a game and load back into the main menu, your last played level is still loaded, so if you click generate again, it will just generate a new freaking map on top of the one already generated so you get dual map action... theoretically you could generate an infinite number of maps into that one map (iterations) -- Fixed :)
Bugs:
Pending:
- Line rendering syncing (hopefully) --- or --- Some kind of muzzle flash system
- Network sync gun rotation (again)
- Respawn on a generated respawn point.
- Probably going to implement a battlefield-like spawning system where you can click on spawn points to spawn on.
- Rate of fire implementation
- Optimize networked particles
- Fix player syncing.
Fix level not getting destroyed. -- Fixed :)