Posted September 02, 2022 by arn9e
-Major Update
-Added new level: Samurai Showdown!
-Added new enemies, including samurai, ninjas and more
-Added a Feudal Japan-themed music track for the new level
-Adjusted the order of stages to incorporate the new level
-Replaced the platform sprite on the wild west level with a new, more visible one
-Added the ability to pause the game by pressing the ESC key during gameplay
-Adjusted the player's jump detection to make double jumping off of platforms more consistent
-Nerfed the wild west cannon enemy to fire slower to make it more lenient to jump over
-Fixed an issue where the buildings on the BOT HQ level would appear to float slightly above the ground
-Fixed an issue where the buildings on the BOT HQ level would use compressed sprites when they should have been uncompressed
-Fixed an issue on the Prehistoric stage where gaps would appear in the ground after remaining on the stage for a while
-Fixed an issue where the cowboy bot agent would override the regular one on the BOT HQ stage
-Fixed an issue where the volume would default to 0% when restarting the game
-Fixed an issue where the teleport prompt on the wild west level would appear off-centre
-Adjusted a chunk in the BOT HQ stage to have 3 batteries instead of 4, in line with other chunks
-Adjusted a chunk in the BOT HQ stage to have a bigger gap between the lasers to make the timings slightly more lenient
-Adjusted a chunk in the wild west stage to have platforms to make it easier to traverse
-Adjusted the position of the stork enemy in the Prehistoric stage so that the player has to slide under it's projectile