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Devlogs

Dungeons of Ironshade DevLog

v0.1.28

  • added more Tooltips
  • changed the chest asset
  • weapons sound is pitched randomly now
  • different footstep sounds, depending on the floor
  • fixed bug, when throwing items with rightclick
  • upgraded to new Unity version
  • Level design changes
  • and other changes and bugfixes

v0.1.27

  • Changed: Completely rework of Skill and Combat System
  • Changed: Added "Speed" to weapons
  • Changed: Players can attack with their hands
  • Changed: Minimap improvements
  • Fixed: Save system and other bugs

v0.1.26

  • Changed: Gained XP is now showing, when an enemy was killed
  • Changed: Some enemies are dropping consumables now, when the got killed
  • Changed: Deactivating Teleporter Light source, when not in range
  • Fixed: Blood color when enemy was hit
  • Fixed: FadeIn after starting/loading game

v0.1.25

  • Changed: Explored areas in the minimap will be stored in the savegame now 
  • Changed: Loading Screen
  • Changed: Minimap shows Doors and Stairs now
  • Changed: Some Fonts

v0.1.24

  • Changed: Added flooding light from top
  • Changed: Minimap graphics
  • Fixed: A bug which made monsters walk diagonal
  • Changed: Skinned slider
  • Fixed: Loading Status
  • Changed: Leveldesign
  • Changed: Rotation of player will be queued now, if Player is moving (experimental)
  • Changed: Wallbanners are destroyable now
  • Changed: Some objects will give you a text information, when clicked
  • Fixed: problem with text scroller fixed, if text with different length appeared

v0.1.23 

  • Changed: Assets for weapons and food 
  • Changed: UI scaling 
  • Changed: Added char information in CharEditor 
  • Changed: Added new animation for "weapon swipe" 
  • Fixed: Bugs and Localization 
  • Changed: Added some tooltips

v0.1.22

  • Fixed: Fade Screen to black Issue, when used a teleporter before
  • Changed: Changed to deferred rendering path to improve performance
  • Fixed: Occlusion Culling problems (big room in the second level)
  • Fixed: Scene load unload problem 
  • Fixed: Credits Screen not loaded after exiting game
  • Fixed: Bug with spawn monster
  • Changed: Leveldesign changed

v0.1.21

  • Changed: Performance optimization

v0.1.20

  • Fixed: Fixed item management issues with stackable objects
  • Fixed: Sound radius of teleporters
  • Changed: added light source for teleporters
  • Changed: Level design
  • Changed: Rats are weaker now ;-)

v0.1.19

  • Fixed: Scrollbar in Containers resets now when reopened 
  • Fixed: "Guard" option works now for Monster groups 
  • Change: If Partycamera rotates above a certain angle, party will be turn into that direction, when the mouse is released
  • Fixed: A chest can now only open from the front
  • Fixed: Character Editor
  • Changed: Some materials for objects
  • Change: Localization Updates
  • Change: Movement Keys can now configurable in the Options -> Keys Menu

v0.1.18

  • Change: Redesigned Spellbook
  • Change: Changed keys and keylocks (earth, moon and sun key) 
  • Fixed: Teleporting monster groups
  • Change: added more Effeccts for Teleportation
  • Change: Redesigned Innventory with Tabs
  • Change: Worked on Level design
  • Fixed: Char Portait does not reset when charbox are switched

v0.1.17

  • Fixed: Bug with moving Teleporters and Monsters
  • Change: Added magic force field
  • Change: Added credits screen
  • Fixed: Several bugs with the Charboxes 
  • Fixed: Mana Costs
  • Fixed: New bug with monster groups 
  • Changed: Added Cure/Slow Posion Spells
  • Changed: Added a new Ceiling type if there is a pit in the level above

v0.1.16

  • Fixed: Items can now fall into pits again (removed harcoded mapId)
  • Fixed: Pit target coordinates were wrong, when pit was moved in the Editor
  • Fixed: Spikes damage on monsters
  • Fixed: Moving Teleporter should not teleport another Teleporter
  • Changed: Added footstep sound for turning
  • Changed: If a monster drops an item, the player will get a text notification
  • Changed: If a monster or barrel drops an item, an "item drop sound" will be played
  • Changed: Textboxes for runes are fit to the text now
  • Changed: Reworked the throwe animation of items
  • Changed: Memorizing a scroll automatically opens the spellbook with the correct page
  • Changed: Added 3 new monsters
  • Changed: Some monsters can now perform a double melee attack
  • Changed: Some monsters can now paralyze a partymember
  • Changed: Spiders can now poison a partymember
  • Changed: Added Health and Antidote Potions
  • Changed: Added Hidden Buttons for walls
  • Changed: New texture for Runes

v0.1.15

  • Fixed: Some items like the shield could be thrown with right click. This was not intended. (Thx for testing, Max)
  • Fixed: The notes can also be read in the inventory by right click
  • Fixed: Sometimes the player could move to a cell on which was already a monster
  • Fixed: Error when a monster falls into a pit
  • Fixed: Burned out torches now no longer emit light when hung back on the wall
  • Fixed: Taken torches now no longer appear (burned out) on the walls
  • Changed: Message Window (Changed Font, Notify sound)
  • Changed: Removed "Welcome to the dungeons of ironshade..." sound at the starting point
  • Changed: New messages from characters evaluating the situation 

Files

  • ironshade_alpha_demo_0.1.16.zip 864 MB
    Sep 01, 2022
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