Posted September 02, 2022 by Springroll Games
- General balance changes.
- Added Cross Slash (non-limit version).
- Added Climhazzard.
- Added Witch Time.
- Added a passive script to allow using Shoryuken through the motion input.
- Added support for non-integer damage amounts.
- Added an example passive script for Auto Turnaround.
- Added support for chip damage through shields.
- Added support for attacks that trip opponents.
- "find_nearest_player" now has an optional argument for players to ignore.
- Fixed an issue where a player's body hurtbox would have less powershield frames than the shield hurtbox if shield poking was turned on.
- The "GO!" is now drawn correctly at the start of each match.
- Fixed an issue where "hurtbox_anim_match" would not round the player's "anim_frame" correctly.
- Fixed an issue where local frame skip activating on the last frame of a match would cause a crash.
- "move_grounded" is now more precise with how close it allows players to get to the edge of blocks.
- Reworked parts of the Character Init Scripts to be more concise.
- Pressing F8 to turn off visible launch trajectories now clears the screen of any drawn launch trajectories.
- You can now press Escape at any time to exit fullscreen and reset the window size.
- Added new sound effects for Star KO and Screen KO.
- The respawn platform is now automatically scaled to match the width of character sprites.
- Touch controls can now be enabled by clicking a button on the main menu.
- Renamed various scripts to fit the overall naming conventions.