Posted August 31, 2022 by utas-llf
This self study is an introduction to lighting and shader graph in Unity. All these affects where also done within the Universal Render Pipeline instead of the default Unity renderer.
The above image was done by following the LIGHTING in Unity by Brackeys tutorial.
This effect was done using shader graph by following the DISSOLVE using Unity Shader Graph by Brackeys tutorial.
Using the scene that was used in previous studies, I added the lighting techniques used above. The first change was a nicer looking skybox that blends better with the terrain. Next was turning on baked lighting and setting each of the larger objects to be static so that some of the lighting could be pre-calculated. Finally some lights were added inside the building, and a nice emission glow added to the health packs.