Devlogs
day 7
- item gifting system
- character relationship changes with item gift
- each gift is put on a scale from hate to love for each character
- gifts can increase, decrease, or not change relationships (friendship, romance, or both)
- ind. flavor text for each kind of gift
- items currently don’t leave inventory atm but its an easy fix
- Currently only tested with Maroon, but considering the code/method of implementation is the same, it'll work for Umbra too
- flavor text for winning, losing, and fleeing
- you can lose favor with Maroon by fleeing your battles