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Devlogs

day 7

  • item gifting system
    • character relationship changes with item gift
    • each gift is put on a scale from hate to love for each character
    • gifts can increase, decrease, or not change relationships (friendship, romance, or both)
    • ind. flavor text for each kind of gift
    • items currently don’t leave inventory atm but its an easy fix
    • Currently only tested with Maroon, but considering the code/method of implementation is the same, it'll work for Umbra too
  • flavor text for winning, losing, and fleeing
    • you can lose favor with Maroon by fleeing your battles
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