Devlogs
Sokogun - post-jam update
SokogunA browser game made in HTML5
Hi all! This is an update to Sokogun that I've made in the past two weeks in my spare time, based on feedback from Trijam #183 and from my own feelings on what I've made. I feel like Sokogun is a much better game to play, and I'd like you to try out the changes. The update is live now - here's the patch notes:
- Doubled the level count - there's now ten levels! (Yes, there were six in the original game, but that didn't really count as a level)
- Added some stats to see how well you did in a level, including time and the amount of shots fired
- Reworked physics to be more consistent as well as allowing you to shoot the boxes
- Lots of graphics polishing to make the game easier to read: less harsh contrast on the floor tiles, outlines for boxes and spots they need to be placed
- Ability to mute music, sound effects, and turn off the aforementioned outlines
- Added level select, allowing you to replay specific levels independent of the rest of the game.
- Fixed a few bugs here and there
Please let me know how you feel about the update. Thanks for playing!
- Billy