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Devlogs

Post-Jam update

Envined
A browser game made in HTML5

V 1.02

New additions:

-Added multiplayer and gamepad support

               -This is my first multiplayer game, so please tell me if you find issues or bugs

-Increased the rate at which difficulty increases

-Fire can now spread from one plant to another

-Some weapons let you see farther (when playing with one person)

-Weapons are now organized by class (this does not affect gameplay yet)

-New weapon class: Lasers

-New weapons

               -Pulse laser

               -Laser

               -Heavy laser

               -AA gun

               -Molotov cocktail

               -Elephant gun

               -Cannon

               -Multi-bow

               -Pelletgun

               -Firebomb

               -2 secret weapons

 

Fixes:

-Explosive weapons now explode instead of going through enemies

-Restart menu has been removed, but at least it works now

 

Changes:

-Less vines spawn per wave

-Player(s) no longer get more powerful as time goes by

 

Performance improvements:

-A “quality bar” decreases the number of vines that spawn and tones down particle effects

-An optimal framerate can be set.  The quality bar can be made to try to “follow” this frame rate

-A maximum number of vines can be set.  If more there are more vines than this number random vines will be removed

-These changes will unbalance the game a bit, but my priority is currently to get the game to run quickly

Files

  • Envined9.zip 610 kB
    Aug 21, 2022
  • Envinedfor2.zip 1 MB
    Aug 27, 2022
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