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Dev Update #157

Summer Scent
A downloadable game for Windows, macOS, Linux, and Android

Day one, Scene one.
I spend the week reworking the first scene of day one.

After several hours of trial and error, I found a workflow to rework the old shots. It's not completely satisfying as it implies a lot of loads and reloads of old files and new sets but that will have to do.

However, the pool and the kitchen sets have changed so much from the original ones that I can't really use that process. I had to repose the shots from scratch. It will be easier on the other sets in which the props and the global layout of the room haven't changed.


Anyway. I'm pretty happy with the results.
The original one was barely 7 renders long. It was ridiculously insufficient.

There are now 26 shots. These new images, and the rewrite that goes with them, completely change the mood of the scene. Eve and Jack are now way better defined. Especially the way Jack views Eve and her "behaviour".

I haven't rendered anything for now as i'm still waiting for the nights to freshen up a bit to batch render, but the previews are very satisfying.

The temperatures should get render compliant in a few days, by the end of the month. I can't wait to get some fresh air.


I'm moving to scene 2.
The sets are ready. The car has changed, I expect to have to repose some of the shots from scratch but most of it should be fairly easy. It's actually the biggest scene of Day One, with 13 original renders. I'm extending it to 42 shots.


You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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