Devlogs
1.1.1 Changelog
Posted August 26, 2022 by Izvae
Added Features
- Added a level system for units. Now every item given to a unit increases its level corresponding to that item’s rarity.
Game Balance
- XP gained from sacrificing units has been lowered by 90%. Now gained XP scales both with unit rarity and unit level.
Interface
Tooltips
- Changes at unit stat values can now be seen before you play a card.
- Stat panel used to show item values when you hovered over your units, now it shows the unit's passive stats.
Script
- Now when you win or lose, you don’t need to press the turn button to open the Win/Lose screen.
Bugfixes
- Fixed a niche bug where you wouldn’t be able to end the game if you killed the enemy on the last turn of the room.
- Fixed a niche bug where you wouldn’t be able to lose if your character died at the last turn of the room.
- Fixed a bug where you could interact with the XP bars in-game.
- Fixed a bug where the heal skills could possibly heal over the max HP.
- Pierce skill of the archer had no functionality, now it lowers the max HP of the Hero.
- Fixed issues with unit intention panel showing misleading numbers.