Posted August 26, 2022 by Grisgram
Release 1.5 brings two bug fixes and a brand new particle emitter object, which can be set to be “attached” to any other game object. It will then follow this object without any additional effort in code.
_target
functions in the Animation
class did not record the starting position/rotation/scale correctly. They all now work as intended.Good usage examples for this are: trails / beams (like the thrust flame of a space ship) or a torch flame effect that shall follow the torch held by the player character. Anything that moves.
As always, here’s the view from the public road map for this release:
Have fun!
Cheers,
Gris