Devlogs
Pixel Fx Designer v1.1.2 released!
Pixel Fx Designer v1.1.2 Changelog
PARTICLES
- Emitters now have an option to add a start delay, they won't start emitting until that delay has ended.
- Emittors now have an option to add particle delay, It will emit a particle every X frames.
- Emitters 'Layers' added, allowing to change the draw order of the particles.
COLOR
- Select/Deselect all colors from a palette.
- Excluded colors from palette are now properly saved to .ppd files.
RENDER
- Change rendering FPS function added.
- Seamless Looping for animations.
CUSTOM
- Custom sprite particles now allows the use of spritesheets.
- Custom sprite particles now have an option to change animation speed.
- Scale change for the pixel render function added.
- Changing the Scale to <1> disables pixelation, getting the same result as the <Particle Render
- Change canvas width/height function added. This might cause a crash if using very high numbers
MISC
- Copy Emitters function added.
- New shortcut: [F] to switch between fullscreen and windowed modes.
- Play/Stop buttons added to the sprite render.