Devlogs
A Major Update has Arrived!
Hi guys!
Im so glad to announce a major update of Trials of D. Knight!
After a week of a lot work, i bring some new cool stuffs and bugs fixed.
I was working so hard on add some visual effects and the leveling system.
No more words, and here is the changelog! (i was writting the changes on a notepad xD)
Changelog 1.0.24v:
- Mechanics:
- Added the Critical Chance to the Physical Attacks, this scale with the Dexterity stat (You can see the chance on the Stats menu)
- Balanced the stats of Eddie D. Knight, Enemies and items
- Visual Effects:
- Ghosting trail on some movements, now its feel you are dodging or perform some pro moves!
- Dust particles on moves, as same the previous point, its feel nice
- GUI:
- Added two hotkeys to set a consumible item (only potions for now u_u) to use in every time if you can
- Added three slots of Spell Abilities to cast, now you can see the cooldown of everyone assigned. (Im working now in the Spell Learning System)
- Added a Learned Spell List Menu on the inventory, you can read the description of every learned spell
- Now we have a Loading Screen :D... its cool, i liked
Bugs Fixed:
- Tutorial scene bug free, finally!!
- Fixed a bug where Cokkon Flower attacks after died
- Letal traps fixed
- Now the Scene Change event is bug free too (i hope so D:)
And that's all i remember haha
Enjoy this first major update, im happy to bring this new version of the alpha :D