itch.io is community of indie game creators and players

Devlogs

v0.1.6 is out!

Inscryption Multiplayer [Fangame]
A browser game made in HTML5

v0.1.6 is out!

This update makes some important bug fixes and shakes up the meta a little for the upcoming second tournament

  • New Cards (added in arg)
    • Long Elk
    • Mirror Bot
      • 2 energy cost
      • ?/1
      • Mirror attack
    • Alpha
    • Holo Mox
      • Orange Mox + 2 energy cost
      • 0/1
      • Armored
  • New Sigils
    • Leader
    • Armored
  • Balance Changes (IMF Competitive v0.0.7)
    • Wolf Cub, Elk Fawn
      • Increased health from 1 => 2
      • This is to give them a better chance to evolve
    • Blue Mage
      • Is once again hammerable
    • Limited hammer usage to once per turn
  • New Features
    • The amount of times the hammer can be used each turn can now be specified in rulesets
      • The hammer button will now need to be pressed again after every use (when it can be used more than once per turn)
    • This can be used to disable the hammer entirely
    • The moon’s pixel art can now be customised in rulesets
    • A very WIP replay system can be enabled in the Theme Editor (the ghetto options menu)
  • Bug Fixes
    • Certain sigils will no longer try to target the moon when it isn’t there after restarting the round
    • The Test Deck feature will now select the correct deck when testing
    • The game will no longer softlock when two moons fight
    • Fixed cards spawned by Squirrel Shedder and similar sigils not being buffed correctly by Leader
    • Fixed massive cards (again)

Files

  • Inscryption Multiplayer (Windows) 51 MB
    Version v0.1.6
  • Inscryption Multiplayer (macOS) 65 MB
    Version v0.1.6
  • Inscryption Multiplayer (Linux) 52 MB
    Version v0.1.6
Download Inscryption Multiplayer [Fangame]
Leave a comment