Devlogs
pre-alpha.0.5.2
Posted August 23, 2022 by Trolez
This update adds functionality for throwing weapons, some more inventory functionality and a bunch of bug fixes.
- Added functionality for throwable weapons and added the Throwing Dagger item. Throwing weapons can be dual wielded and Bobby now comes equipped with two sets of throwing daggers.
- Enemies can now drop gold which will be added to the party's pile of gold. The total accumulated gold can be seen below the party inventory on the inventory screen.
- Added button for auto sorting the party inventory.
- The range of long range weapons has been increased from 25 units to 40 units.
- Fixed incorrect behavior when dragging an item into the primary/offhand slot that would cause the other slot to automatically be unequipped while the personal inventory was full.
- Fixed issue that caused information to be shown in the wrong order in the combat log when performing killing blows with ranged attacks.
- Fixed error that made it impossible to manually set an active target by clicking enemies at the start of combat before the first turn begins.
- Fixed softlock issue that would occur in combat if a party member had a weapon in their offhand and nothing in the primary weapon slot.
Hotfix 0.5.2.1
- Fixed softlock issue when firing a ranged weapon.
- Ranged attacks should no longer be able to target enemies through walls.