Posted August 22, 2022 by Mikotey
Ver 0.6
Art:
Level:
Controller:
BGM:
UI/UX:
In the process of trying to make level assets, I decided to completely redesign it. I wasn't satisfied with how it was laid out. Mostly because some of the mechanics felt neglected or only introduced later, and the mechanical challenges felt too segmented and grouped together. The new arrangement tries to mix the challenges together and introduce new challenges that make use of less utilized mechanics. However, my familiarity with the controls make it tough to gauge the difficulty of challenges. I think the new arrangement is easier at a high-skill level, but harder for inexperienced players. I need to get more live playtest data.
I changed the BGM behavior to be zone based. Mostly for the final sections of the game. Though, the implementation was pretty last minute, and the transitioning and such is a bit scuffed. Will fix it up by the next update.
Didn't quite make it to 1.0 by the anniversary, but still significant progress. The main thing of 1.0 is the finale. The ending sections are largely the same as before, just adjusted. Still need to rearrange/rework those challenges. The final section has an old theme that will be replaced with a Sana theme. I also intend to have a short cutscene. Though, nothing too elaborate. Make some UI art as well.