Posted August 21, 2022 by Indie Solo Preparatory
#devlog #into the pith #godot 3d #2d pixels #allegiance to jah
Above is how the entire project was began, and looked :)
The day for development, is 7th.
Patch Notes:
Inventory slots have been added. There is a limit of 5 for starting in the game. slots 1 and 2 are reserved solely for On-hand and Off-hand. the other 3, in lore, are pockets, with no set carry weights. The way inventory shall be handled, will be with a limit storage function. As in, various items exist universal, for a slot, however some are reserved for a set use.
Wall plants are now harvestable, except for vines. The flowers, the plant, and the mushrooms. The interactions betwixt ingredients are pending, and somewhat nuanced. In the coming patch, 0.03.2b there will be a way to combine them with other interactable in game, using the action and standing in place. I wish to express, there will be an attempt to add mouse support to the inventory, at a later day.
Strafe and rotation now fully supported on controllers.
Save data is updated, and unfortunately, for now, loading old data is not compatible, for the moment. We will attempt to remedy this in future updates.