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Upcoming 1.1.0 Update, prepping Steam release

Tailbound
A downloadable game for Windows

Just writing to let everyone know that I'm currently working on a bugfix and QOL update to the game in order to prepare it for a Steam release sometime in the coming month(s). (It really depends on how long Steamworks takes to validate information and approve game builds.)

The update isn't anything major, I'm just updating the save system so it'll (hopefully) work with Steam cloud saves, since currently saves break if you try using them on other PCs. (And that'd make it impossible to cross play with the Steam Deck.) I'm also working in a little secret alternate ending that people have been asking for. That's about all I can do for it, since doing porn animations takes a lot out of me, and as the game's already done I don't really want to start retroactively adding scenes to it.

Since 1.0.0 really seems to be a stable build though, and as long as the switch to the new save system doesn't completely blow up, this should really be the last build of the game I have to make. The only reason I really have to make it is so that it can go on Steam, I'm just adding a couple goodies to flesh it out a little bit more. 1.0.0 didn't really have anything wrong with it, as far as I can tell.

I've said plenty of times that I don't want to put the game on Steam, and I still really don't (because just as I predicted, the process is a pain in the ass when I'm trying to work on other projects and commissions, as well as working through IRL issues.) However, I get scammers in my DMs two or three times a month asking to "publish" Tailbound on Steam, and I'd really like to put an end to that.

Anyway, I'm just writing this to let y'all know what's going on incase Itch starts spamming your email with updates to this page, since I'll be updating it with whatever new materials/screencaps I make for the Steam page. v1.1.0 will likely be out on here well before the game launches on Steam, and I don't really advocate for or against waiting for it to drop on Steam before buying it. (Since Itch and Steam seem to take similar profit cuts, so it really doesn't make much a difference on my end.)

For what it's worth, I don't plan on furnishing itch.io buyers with Steam keys. Main reason being I can't automate the process as far as I know, secondary reason being that'd lead to a huge influx of Steam keys people could easily flip for a profit. Not like there's much of a reason to own the game on Steam vs just having the Itch version. It's the same .exe, same updates, etc.

I'll likely have v1.1.0 finished by tomorrow or Monday, see you then!

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