Devlogs
Changelog : Update 0.10 "Preparing for battle"
Changelog :
- What’s new ?
- Cinematic effect system (One of the key components to the new fight system)
- At the moment used for camera effects and slow motion when the player parry
- Will be used heavily in the new fight system, to make battles feel more cinematic
- Improvements
- Active quest now hides/shows itself automatically so we have a minimal UI (you can show it by pressing the Z key (configurable in the settings)
- Continued work on AI avoidance (Enabled for wolves)
- Changed some parry related animations
- Player are not repelled anymore
- Wolf is now repelled when parrying it
- Known bugs
- Walking on a ragdoll can launch you in the air
- Start a dialogue while drawing your weapon make Draven start the dialogue with his weapon drawn
- Some props have been resized (tents, ...), it can be a little awkward since some scenes have not been reworked
To update on our progress :
- To continue on changes, we made new UI mock-up that will be implemented next
- Prologue’s map ready, next update will be on this (new content, yay !)