Devlogs
Patch notes - UnderGrav V1.2
UnderGravA downloadable game for Windows and Linux
Hello everyone !
What a crazy first week ! I did not expect so much people to see and play my game it this short amount of time :)
As such, I've been working hard on a first patch to try and dynamise the gameplay a bit, since it can feel kind of sluggish right now.
Patch Notes
Changes :
- Increased ship speed.
- Increased ship turning speed.
- Increased sideways dampeners strength to compensate for the speed increase.
- Tried to increase the overall stability of the ship.
- Reworked checkpoints locations for "Time Attacks" races so that they can be anticipated.
- Corrected an error about the downward gravity applied to ship.
- Corrected some textures with extreme affine warping, which was unintended.
Known issues :
- At high speeds, ship may become increasingly unstable.
- Attacking corners at high speed may boost the ship's nose up (gravity thrusters detect the sudden change in road height).
- Sometimes, checkpoints in "Checkpoint Hunt" mode count double or triple.
Plans for the future
I will continue working on this project, as there are still a lot of stuff I wish to add to the game :)
I'll be talking more about it at a later date !
Files
UnderGrav_Linux_x86_64.zip 82 MB
UnderGrav_Windows_x86.zip 63 MB
UnderGrav_Windows_x86_64.zip 66 MB