Posted August 19, 2022 by last_one_in
Back to Unity. Ported all the improvements from Godot back into Unity. Ripped out the entire mission system and put the new mission system in. More story in the style of A Short Hike. Took about 80 hours over one week.
I also wrote instructions on coding your own gravity into a game.
It's short. If you whizz through the current 3 mission you'll be done in under 10 minutes. That's why it's free for now! Let me know any bugs you find.
More missions are coming soon. To make writing them easier I made up a format and the game parses it. It looks like this:
Name: Intro Description: Orbit the Earth TriggerLocation: Earth Intro: Ziggy: Hi! Intro: You: Hi Ziggy! Like my new rocket? Intro: Ziggy: Wow! I love it! When you've taken it out and got used to flying it, I could do with a hand. Intro: You: Sure! I'll just have a practice orbit and I'll come back and see you. Accept: Continue Type: Orbit Target: Earth
So I can knock out missions really quickly and easily. That's the plan anyway.
I've ironed out tons of bugs and I do know of some minor issues.
I'll be looking at them next and working towards a full release but basically this is what the finished game will look like.