Devlogs
V1.1: Addressing a number of issues
Addresses several issues noted in jam feedback and a livestream I watched the other day. This should hopefully make game mechanics more clear and enjoyable. AI should also be a bit more competent now too.
Enjoy!
Fixes
- Increased radius of Boomer explosion
- Improved collision detection on Boomer grenades
- Boomer grenades now explode on impact with enemies even if they've already collided with the environment
- Increased speed of Plungebow plungers
- Decreased spread of Tenderizer by 50%
- Add more ammo and health pickups
- Fixed AI player detection in second level
- Added more NavMesh links to make navigation easier for enemies
- Updated slam move hint text to more accurately reflect slam usage
- Added missing damage location behaviour to Knife Guys' lower left leg
- Changed Knife Guy head damage location damage multiplier from 0.5x to 1.0x (their helmets were intended to justify them taking less headshot damage but the game never explains this, and they can be frustrating to hit, so I changed it back)
- Decreased jump attack recovery time for Bruisers from 1.5 seconds to 0.5 seconds
- Updated colliders for better ledge grab detection
- Lowered music volume
- Buttons can no longer be shot multiple times for self-esteem
- Enemies no longer detect buttons as viable targets
- Decreased file size