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Questing backend

Luddite
A downloadable game


Upon receiving these quests, they are stored in the Game Instance of Unreal Engine to be stored throughout levels. In the future we will be able to monitor and update these upon completing requirements. The quest board will generate new quests on start, allow you to accept them and be stored in the global Game Instance class. The way the quests spawn is just by picking a random number and selecting a quest type based on that, and generate any specific details for the quest.

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