Devlogs
Game Jam Postmortem
What went well?
- The overall game play/pimple popping mechanic was exactly how I envisioned it. Implementation from flow chart was really easy and organized with only some small enhancements needed.
- UI placement and updating was well implemented.
- Difficulty of the game for being just one level was pretty good for me.
What didn't go well?
- Implementing some better visuals would have been better, the pimple does not really pop out and maybe having some fluid would have been nice.
- Audio implementation did not go very well and took a lot more time than it should have.
- Was not able to dedicate more than a few days to the JAM so the game did not go through a lot of clean up.
- Restarting the game was almost instant because of how is was implemented. Should have made it a timed thing rather than just press action.
- With more time, making it so the player popped several pimples and not just one would have been better.
How can I improve in the future?
- Dedicate more time to Game Jams for a better quality game.
- Try to find someone who would want to help build some art work for the game.
- Build flow charts for the UI operations and game mechanics to help implementation and recognition of gaps.