Posted August 16, 2022 by Sierra216
(only half done this one)
^ Have to hide the artifacts.
^ Need more lightmap resolution.
^ Tried adding more texels per unit + using GPU to try to get it to go faster + added ambient occlusion.
^ AO is visible now.
^ This artifacting is probably caused by the plane having a one-sided material.
^ Added a package to get bloom.
^ The "Post Processing Behavior Script" that is in the tutorial is not here. So no bloom soz.
I used shadergraph in my 2020 KIT109 game: Space Game
^ these damn packages never work without errors.
^ and a simple shader does not want to work.
I'm calling it here. Making an executive decision. I have other things that need doing in the next couple of days. And I really don't want to fiddle around until it barely works again just for 1% of the mark. I'll make it up in other assignments.