Devlogs
Big Update
So, i haven't really had a way of tracking the changes (until now) but i will write better patch notes than this one in the future.
QoL
- Added Basic Tooltip
- Keyword Highlight
Map
The map is bigger and longer, you can also set a seed for others to play the same layout.
Chance
- Might be a God or might be a Demon
Mobs
- Normal
- Voodoo Doll
- Green Frog? (Not sure if i added this one now or before.)
- Elite
Items
- Trinket
- Sears Eye
- Hourglass
- Health Potion
- Strength Potion
- Thorn Potion
Thorn
- When taking direct Damage, deal Damage equal to Thorn on attacker.
- When taking direct Damage, remove Thorn equal to Damage taken.
- At the end of turn Thorn is reduced by 1.
Strength
- Each dice value gain +1 for each Strength.
- At the end of turn, all Strength is removed.
Blessings
Gives a passive bonus.
- Giant Growth (+1 Strength every 3 turn.)
- Phantom Dice (Gain an additional D20 at first turn.)
- Planning (Enemy starts with an additional Idle card.)
- Powerup (Start with 5 Strength.)
- Spiky Skin (Start with 15 Thorn.)
UI
Might be more changes that i can't remember. I added version control to the project for long term development, this will also help me to keep track on what i have changed between builds.
I changed the comment section to forum so players can easier report bugs.