Devlogs
More Current Progress
0. I've learned the "FLINCH" mechanic!
When they are shot, instead of barreling through you, their approach is impeded.
More large-leap improvements to look for in the next update:
- Floating ammo in the game scene has been removed. Ammo has been optimized into a 2 number display instead of 3.
Rather than: currentAmmo/fullClip/fullSum
It is now: currentAmmo/fullSum - These guys seen below are going to be a part of a room puzzle...
3. This scene:
I'm still putting it together. I wish I could speed up my production a lot faster, but it is coming together. If I can't get this update ready by the end of August, I hope to have it soon after at least.