Posted August 14, 2022 by Poast
#Game Update #Patch Notes
- Reverted some of the part thick precision changes.
(Should be easier to land crits again.)
- Enemy Trauma decay base massively decreased.
[-0.0025per/f -> -0.0002per/f]
- Enemy HP increased by ~60%
- Enemies cannot recover from stuns unless they aren't "Spinning".
- Enemy can now be "Spun" with Slashes. Pommelstrikes do not cause "Spinning".
(Spinning means it is rapidly rotating horizontally, Flipping means it is rapidly rotating vertically.)
- Slashes inflict "Spinstun".
("Spinstun" is determined by how long it takes the enemy to stop spinning. Lower surface frictions result in shorter Spinstun durations.)
- Colliding with a wall while Spinning will cause the enemy to stop Spinning.
- HP chip damage on block removed.
- Enemy no longer bodyblocks player during its attacks.
- Downward Pommelstrike ("Spike") knockback increased.
- Knockback no longer halts enemy momentum on application, with the exception of "Spike".
(Spiking the enemy will always cancel VERTICAL momentum, but never horizontal.)