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Dust to Dust 0.3.0

Dust to Dust
A browser game made in HTML5

Trade and Save Overhaul: 0.3.0

The priority for this update was to get the performance of the game under control. This was done by refactoring the save data to a more manageable system. Hence the save wipe. The second priority was to redo the trading methodology and with it UI changes. Trading is much faster now and maybe too fast(let me know)? I also added support for windows32. And next up is to get mac and linux support. After that is to get more content into the demo and have it feel more fleshed out before moving onto exclusive content.

For Chrome and Desktop users having problems, I am hoping the game can auto correct now, by starting fresh or giving you the option to erase data. If the problem persists or you just want to clear the old(probably too large) data before. For Windows, simple go to "C:\Users\<username>\AppData\Local\Dust to Dust" and clear the folder. Similarly for Chrome, "C:\Users\<username>\AppData\Local\Google\Chrome\User Data\Default\IndexedDB\https_v6p9d9t4.ssl.hwcdn.net_0.indexeddb.<blob/leveldb>". The "v6p9d9t4" may be different for other users. If you don't see it, then in Chrome go to More Tools -> Developer Tools -> Memory, then look for <id>.ssl.hwcdn.net: index.html .

Major Patch Notes:

  • New saving/loading system
  • Increased auto save interval from 10s to 60s
  • Added manual save in options
  • Overhaul of trade UI and mechanics
  • Rebalanced buildings by removing many and adding optional inputs to the rest
  • Added a population counter for flavor
  • Modified story flavor text
  • Robots changed to Microchips
  • Different fuel types removed
  • Add time till building/upgrade resource is ready
  • reduced FPS to 30 (bad?)

Files

  • spaceIdle.zip 291 kB
    Aug 14, 2022
  • Dust-to-Dust-0.3.0-Win64.zip 110 MB
    Aug 14, 2022
  • Dust-to-Dust-0.3.0-Win32.zip 104 MB
    Aug 14, 2022
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